As she somehow makes her way through the passages, she comes across strange, suppressed creatures who are called ‘Nomes.’ These are little beings who mostly keep out-of-the-way of more powerful monsters and the ‘Guests’ who have been invited on the Maw for sinister purposes.Īs Six uses her intellect, agility, and a lighter that never seems to extinguish itself, she is able to escape from a foreboding area called the ‘Prison.’ This area is somewhere deep below in the Maw and if this wasn’t scary enough, leeches drop from the ceiling, caked in black sludge. When we see Six, she is on the bottommost deck of the Maw and struggles with hunger. The Maw caters to the debased desires of the powerful creatures that reside within its walls. As we see, she is trapped on a vessel-like structure ominously called the Maw.
This vibrant image may well be a clue to the game’s intended meaning, as we shall see later. She is dressed in a bright yellow raincoat and has a lighter with her. Our protagonist is a nine-year-old girl named Six. (Note: This article has plot spoilers and contains information about violence which may be triggering to readers) The Buildup Although that necessitates an endeavour such as this, the complexity only adds to the game’s long residence in the memories of those who have played it. In other words, the narrative is convoluted in the best possible way. There have been many theories proposed by the community, which range from how our protagonist landed up in the Maw, and the exact nature of the Maw itself. The game is quite disturbing as well as riveting, and as such, removes our attentions from being rational about the tale. The premise is quite unique, and longtime admirers of Playdead’s ‘Limbo’ for instance, will find this to be right up their alley. The team of around 45 employees managed to make a game whose story is not only compelling but whose imagery is horrific enough to sear onto our memory and rival the greatest of horror games. As far removed as your own deplorable encounter with hunger may be, you can be assured that it simply cannot be as depraved, as harrowing, and as unnerving as in ‘Little Nightmares.’ĭeveloped by Swedish indie developer Tarsier Studios and published by Bandai Namco, ‘Little Nightmares’ is a horror adventure game with platforming and puzzle elements. It could be that you have felt the pangs of hunger in a way that hasn’t been talked about over here. Has it merely troubled our rumbling tummies? Have we been mildly irritated after hours of not having partaken anything even marginally delicious? Have we imagined smells wafting across to our desperate nostrils? Or maybe it was the sight of a delectable something being caressed over an open fire? Perhaps it was one of these things, or perhaps it was all these things.