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Super health club gameplay
Super health club gameplay










super health club gameplay
  1. #Super health club gameplay update#
  2. #Super health club gameplay full#

You can only use Overclock once per match. The effects of Overclock increase the more rounds the opponent is ahead of you. Overclock ( + + + when you are at least a round down): Your character gains a massive damage boost, regenerates health and takes less damage for a short time.

super health club gameplay

This move immediately kills the opponent.

#Super health club gameplay full#

Super Moves ( + + / + ): Drain half of the Strike Meter to do an extremely powerful move exclusive to the character.įinishing Strike ( + + + on the last round): Requires a full bar of Strike Meter. Special moves ( + / / / ): Perform a special move exclusive to that character. Overhead Attack ( + on the ground): a standard attack that hits overhead High Attack ( + / on the ground): a standard attack that hits high

super health club gameplay

These and the other normal attack be linked into other normals, jumps, dashes and special moves to create character specific combos.Ĭrouching Moves ( + / / on the ground): a standard attack that hits low. Normal Moves ( / / ): a standard attack that hits mid. Super Jump ( - on the ground): The character jumps much higher than usual. Press again in mid air to double jump.ĭash ( or ): The character quickly dashes over a long distance.Īirdash (Dash in air): The character dashes through the air. The Guard Meter resets at the end of each round. The Guard Meter also charges a lot quicker than the Strike Meter. It is filled up whenever a move is blocked, Perfect Parried (see below) and starts to go down when you damage the opponent. Guard Meter: A green bar at the top of the screen just below the health bar. The Strike Meter resets at the end of each round. It is filled up whenever you damage the opponent or move, and starts to go down when you block moves. This bar is used for special offensive moves. Strike Meter: A yellow bar at the bottom of the screen. When it runs out, the character it is connected to loses. Health: A standard health bar, as per most fighting games. If the timer runs out and the round isn’t over, the round is discounted and the match continues as per normal. So let us know at the link below and who knows, we might like your idea and add it to SHC.īit.Timer: The timer is shown in the middle of the screen between the two health bars, and counts down from 90 seconds each round. Would you like to see (for example) Tommy topping the MC? More drawn scene’s of things that happen to the guys during work hours or…. So this is the perfect moment for you to let us know what you want to see in Super Health Club! We’ve always said that we plan to keep releasing updates with fixes and new content to SHC for a long while.

#Super health club gameplay update#

But this might become one update later depending on how quick it Translators soon and plan to release those together with the upcoming We’re also hoping to receive the translated scripts from the To the in-game OS and an other bunch of things that we’re keeping secretįor now. Like bringing the unlocked history videos to the gallery, some updates We’re currently working on the next update for Super Health Club and an OSX version starter. Plus we also have a couple of features planned that you guys asked for a lot and we hope to include them into the game a.s.a.p. Just a quick update to let you all know we’re still alive and well.












Super health club gameplay